Friday, February 5, 2010

ZpULTRA procedes




I've been putting off updating this one for the longest time (since it was 99% drag and drop and very, very messy); but not having the others to work on and having an old backup of it on my work PC, I figured 'why not'?

So, for the majority of the week (and to the detriment of work, sleep and sanity), I've been getting Zp back up to speed. The version was missing a lot of things (the third ship, all of level 2 etc.); but thankfully, I found a copy of the latest Illustrator 'sprite sheet' buried in my mailbox, so replacing that stuff isn't a really issue... especially with the speedier workflow that comes to the table with my experience in GML.

Anyways, I'm hoping to have a new demo up soon.

... or perhaps something new based on the work I've been doing (ala XYX)

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